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Saturday, 26 October 2013

Comodo Dragon Browser Free DOwnload





Comodo Dragon is a freeware web browser. It is based on Chromium and is produced by Comodo Group. Sporting a similar interface to Google Chrome, Dragon does not implement Chrome's user tracking and some other potentially privacy-compromising features, and provides additional security measures, such as indicating the authenticity and relative strength of a website's SSL certificate.

Pasworrd  www.rokingadeelkhamisani.blogspot.com




Ford Racing 2 Free Download




Ford Racing 2 is the second game in the Ford Racing series and was released on October 28, 2003 for the PlayStation 2, PC, Macintosh and Xbox. The sequel includes 30 Ford cars, over 6 racing tracks, the ability to race head-to-head, over 30 challenges and other features.
It is the successor to Ford Racing and precedes Ford Racing 3.








SYSTEM REQUIREMENTS

MINIMUM PC REQUIREMENTS
Windows 98/ME/2000/XP
MINIMUM
Pentium III 500MHz Processor
128MB RAM
32MB Direct3D compatible Video Card
150MB Hard Disk Space
Keyboard
RECOMMENDED
Pentium III 800MHz Processor
128MB RAM
64MB Direct3D compatible Video Card
Gamepad or Steering Wheel
Keyboard
Media Player 9







Thursday, 24 October 2013

Super Mario Galaxy's Free Download

Super Mario Galaxy - North American Boxart


The concept for Super Mario Galaxy's gameplay originated from ideas taken from Super Mario 128, a tech demo shown at Nintendo Space World in 2000 to exemplify the processing power of the Nintendo GameCube. The demo's director (and director of Super Mario Galaxy), Yoshiaki Koizumi, desired that one of the demo's distinguishing features, spherical-based platforms, would be used in a future game, but was held back in belief that such a feat would be "impossible for technical reasons".[1] Mario creator Shigeru Miyamoto suggested to work on the next large-scale Mario game after Nintendo EAD Tokyo finished development on Donkey Kong Jungle Beat in late 2004, pushing for the spherical platform concept to be realized. A prototype of the game's physics system took three months to build, where it was decided that the game's use of spherical platforms would best be suited to planetoids in an outer space environment, with the concept of gravity as a major feature. During development, the designers would often exchange ideas with Miyamoto from his office in Kyoto, where he would make suggestions to the game design.[1] The game's script was written by Takayuki Ikkaku, though Koizumi was heavily involved in the creation of the story.
The idea for Mario to have a "spin" attack came during the early stages of development, when it was decided that jumping on enemies on a spherical map would be difficult for some players. Initially the "spin" was activated via rotation of the Nunchuk's control stick, but after motion sensing was confirmed to be implemented in the Wii Remote, the "spin" was changed to be activated through shaking the controller. Koizumi suggested that Mario's life meter should have a maximum capacity of three instead of eight, but at the same time more 1-Up Mushrooms would be placed in the game and checkpoints would be added, in order to balance the game's difficulty. Satoru Iwata noted "the fact that the intensity factor changes according to whether the life meter is set to 3 or 8 is representative of the things that players do not notice that actually change the gameplay dramatically."
It was first hinted by Takashi Tezuka, Nintendo's analysis and development's general manager, that multiplayer was going to be co-op in an interview with gaming site IGN.Two-player functionality was later confirmed, along with reports of the team experimenting with new ways to use the Wii Remote so that one player can control Mario while the other aids him, backed up by suggestions by Miyamoto that the second player could have the ability to affect Mario's progress. It was later revealed at Nintendo's E3 2007 that the co-op mode was permanently implemented into the game and could be accessed at any time.
In an after-hours press event at E3 2006 in May, Miyamoto stated: "I don't want to promise anything yet. But if it's not a launch title it will definitely be there within the first six months". Nintendo of America's President Reggie Fils-Aime later stated in a November 27, 2006 interview with cable TV network MTV that the game was expected to be released sometime up to Christmas 2007. Near the end of Miyamoto's keynote presentation at the 2007 Game Developers Conference in March, he further confirmed: "You'll be able to play Super Mario Galaxy this year". At Nintendo's E3 2007 conference, it was confirmed that Super Mario Galaxy would be released in North America on November 12, 2007 and four days later in Europe. In North America, certain retailers had given out a free limited edition coin for preordering the game. Some retailers had delayed it until November 13, 2007, such as GameStop in North America, and some retailers had delayed the release until November 14, 2007. Equally, certain UK retailers shipped the game a day earlier than the European release date.






[IMG]

File Size 20mb





Mario Forecer 5.0 Free Download

Mario Forever Cover | Mario Forever Poster


Hearkening back to the heyday of Nintendo, this game faithfully reproduces the classic Mario Forever. Although Mario Forever's graphics and sound aren't identical to those of the original, they're so close most users familiar with the game won't be able to differentiate. The basic platformed action hasn't changed either. As the feisty little plumber Mario, you traverse different worlds to collect coins while dodging enemies such as malevolent mushrooms and ill-tempered turtles. You won't find an extensive feature set, but you can at least change the keyboard controls or disable the music and sound effects. However, we do think Mario Forever consumes a bit too much processor time, especially considering its outdated design. But if you were a fan of the 1980s classic Super Mario Bros., then we doubt this freebie will disappoint you. Change info: This is first relase of this Mario Game by Softendo Mario Games. All files have been builded and ready to download for free. New relase or update for this Mario game will be added soon.


Mario Forever Screenshots

Mario Forever Screenshots

Mario Forever Screenshots

Mario Forever Screenshots


Mario Forever: Windows XP/Vista/7/8
Mario Forever: Processor 566 MHz or better
Mario Forever: HDD: 40 MB
Mario Forever: RAM: 512 MB
Mario Forever: VGA: 16 MB
Mario Forever: DirectX 8.0
Mario Forever: DirectX-compatible sound card






Grand Theft Auto IV (GTA 4)

Grand Theft Auto iv Game Poster | GTA 4 Game Cover


Grand Theft Auto IV is a 2008 open world action-adventure video game published by Rockstar Games, and developed by Rockstar North. It has been released for the PlayStation 3 and Xbox 360 video game consoles, and for the Windows operating system. The game is a reboot of the Grand Theft Auto series, depicting a separate timeline and world from its predecessors (known as the "high-definition universe") and is set in fictional Liberty City, based heavily on modern day New York City. The game follows Niko Bellic, a veteran of an unnamed war in Eastern Europe, who comes to the United States in search of the American Dream, but quickly becomes entangled in a world of gangs, crime, and corruption. Like other games in the series, GTA IV is composed of elements from driving games and third-person shooters, and features open world gameplay, in which players can interact with the game world at their leisure. Grand Theft Auto IV also features several online multiplayer modes.
Two expansion packs have been developed for the game, originally released as downloadable content for the Xbox 360 version throughout 2009. Both The Lost and Damned and The Ballad of Gay Tony feature new plots that are interconnected with the main GTA IV storyline, and follow new protagonists. The two episodes have been released together for all platforms as a stand-alone game called Grand Theft Auto: Episodes from Liberty City. A bundle that contained both the original GTA IV game and the Episodes was also released, titled Grand Theft Auto IVThe Complete Edition. The 2009 handheld game Grand Theft Auto: Chinatown Wars revisited the Liberty City of GTA IV.
As the first game of the critically acclaimed series to appear on seventh generation consoles, Grand Theft Auto IV was widely anticipated. A major commercial and critical success, it broke industry records with sales of around 3.6 million units on its first day of release and grossing more than $500 million in revenue in the first week, selling an estimated 6 million units worldwide. As of September 2011, the game had shipped over 22 million copies. Grand Theft Auto IV won numerous awards from both gaming and mainstream press, including several recognitions as Game of the Year. As of 2012 the game has sold over 25 million copies.
Quite like its predecessors, the core gameplay of GTA IV consists of giving the player a large, open world environment in which to move around freely. On foot, the player character can walk, run, jump, climb over obstacles and swim, as well as use weapons and perform basic hand-to-hand combat. Players can steal and drive a variety of vehicles, including automobiles, boats, helicopters, and motorcycles. Grand Theft Auto IV takes advantage of Natural Motion's Euphoria engine, which combines artificial intelligence, bio-mechanics and physics to make open, non-linear environments that allow players to explore and choose how they wish to play the game. Although completing most of the storyline missions are necessary to progress through the game and unlock certain content and parts of the city, they are not required, as players can complete them at their own leisure. When not attempting a storyline mission, players can free-roam, giving them the ability to do activities. Side missions such as locating and destroying criminals in the police car database or participating in street races can keep the player occupied for hours.Common to the rest of the series, vehicles are the predominant means of travel in GTA IV. Every vehicle in the game uses the in-game minimap as a GPS device. "Way-points" can be placed on the map, plotting the shortest legal route between Niko and the destination on the minimap. The player can also hail a taxi or cab, which allows travel between destinations without having to drive. The journey can also be skipped, so the player arrives at their destination instantly


Grand Theft Auto iv Game ScreenShot

GTA 4 Game ScreenShot

Grand Theft Auto iv Game ScreenShot

GTA 4 Game ScreenShot

Grand Theft Auto iv Game ScreenShot


OS: Windows XP/Vista
Processor: Intel Core 2 DUO @ 1.8 GHz/AMD Athlon 64 X2 @ 2.4 GHz
Memory: 1.5 GB
Hard Drive: 16 GB Free
Video Memory: 256 MB (nVidia GeForce 7900/ATI Radeon X1900)
Sound Card: DirectX Compatible
DirectX: 9.0c
DVD Rom Drive
Recommended
OS: Windows XP/Vista
Processor: Intel Core 2 QUAD @ 2.4 GHz/AMD Phenom X3 @ 2.1 GHz
Memory: 2 GB (2.5 GB for Vista)
Hard Drive: 18 GB Free
Video Memory: 512 MB (nVidia GeForce 8600/ATI 3870)
Sound Card: DirectX Compatible
DirectX: 9.0c or 10
Keyboard & Mouse





Wednesday, 23 October 2013

I-G-I 3 The Mark free Download



IGI 3 The Mark are Europe's last line of defense, tasked to stop a deadly nuclear package before it reaches it's destination, London. It would be so easy and tempting to describe how bad IGI 3 The Mark is by making some cute remark like, "IGI 3 The Mark is way off IGI 3 The Mark, or The lame gameplay is a black mark against IGI 3 The Mark." However, that takes more effort than this dreary, lackluster shooter from Dream Catcher and T7 Games deserves. Sure, it's a budget shooter, but that doesn't excuse the fact that it's a very bad game. 
IGI 3 The Mark Free Download Highly Compressed PC Game Full Version

The sound effects are completely generic, but they're the best part of the audio, as the voice acting is third rate, at best. After seeing this screen for the 40th or 50th time, you won't care anymore that the evil ones win.IGI 3 The Mark isn't a humorous or fun game in any sense of the words. It's also a tedious game that taxes your patience and your endurance. When you get down to it, there are simply far too many other shooters that you can spend your money on, and most of those will offer a more enjoyable and fun gameplay experience than IGI 3 The Mark.







System: Pentium 4 - 1,8 GHz 
RAM: 512MB 
Video Memory: 128 MB 
Size: 308 MB 
Operating System: Windows XP, Windows Vista, Windows 7 and Also Windows 8


                                 Igi 3 The Mark Part 1 rar

                                                         Igi 3 The Mark Part 2 rar

Download and enjoy







Commandos: Behind Enemy Lines



Commandos: Behind Enemy Lines is a single-player real-time tactics video game developed by Spanish company Pyro Studios and published by Eidos Interactive. The first installment in the Commandos series series, the game was released in 1998.
and is set in wartime Europe and Africa where a group of six Allied Commandos performs missions using small unit tactics. Each Commando has a unique set of skills and tools determined by his class which forces the player to establish cooperation among them so that further progress can be made. The objectives vary from sabotages to rescuing allied informants and assassinations.
Commandos employs an isometric view with a whole map visible, thus allowing player to think out a strategy and its execution in advance. The same system was later used in the expansion pack Commandos: Beyond the Call of Duty released in 1999 as well as in two installments Commandos 2: Men of Courage and Commandos 3: Destination Berlin released in 2001 and 2003 respectively.
In the game, the player represents the role of an officer who has been entrusted with the command of a group of six Commandos.
Throughout the game, the enemies are German soldiers. They vary from low-ranking soldiers (armed with either Karabiner Rifles or MP40 machine guns), to sergeants (armed with service pistols; they also man fixed machine-gun nests that dot various maps), to higher-ranking officers. In one mission, there are also attack dogs in the vicinity of the German base. The enemy soldiers are always on alert, always watching over each other and will always do their best to track down the Commandos. Under normal circumstances, if they spot one of the Commandos, they will simply shout at him to halt and aim their weapon at him. They will not fire unless he fails to comply. However, if they witness any hostile action, they will shoot immediately. Enemy soldiers are alerted by spotting or hearing anything suspicious. Dead bodies, footprints in snow/sand, gunshots, explosions, etc. All will alert the enemy and they will investigate and attempt to discover what the cause is. Enemy soldiers can also shout for the alarm to be sounded. When this happens, all soldiers in the base are alerted and become more aware. Soldiers will also deploy from garrisons and begin patrolling. In certain missions, the sounding of an alarm can cause the mission to fail. Enemy soldiers can be alone on solitary patrol or in groups ranging from two soldiers to seven. Sentries may or may not abandon their posts in attempts to chase the Commandos, depending on the importance of their guard role. In certain missions, there are also German tanks and armoured cars on patrol. These are especially deadly and will shoot on sight. Dotted throughout all the maps in the game are enemy garrisons (identifiable from the Swastika flag flying over them) that contain enemy soldiers. If an alarm sounds or if a suspicious sound alerts them, they will emerge and begin hunting and patrolling, making completion of the mission more difficult. Enemy soldiers have a line of sight, that can be viewed. It is typically a cone (coloured green) of vision that extends from the soldier. This lets the player know what an enemy soldier can see and what he is looking at. The field of vision is broken into two sections; close range (light green) and long range (dark green). In the long range view, the enemy will not see your Commandos if they are crawling. If they stand up, the enemy will see them and order them to halt or possibly shoot. In the close range view, the enemy will always see the Commandos, even if they are crawling.






Recomendado de hoy: Commandos 2 Men of Courage.

Recomendado de hoy: Commandos 2 Men of Courage.



Minimum CPU Type: Pentium
Minimum CPU Speed: 120 MHz
Minimum RAM Required: 16 MB
Minimum Hard Disk Space: 125 MB
Graphics Type: SVGA
Graphics Resolution: 640x480
Color Depth: High Color











 

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