Grand Theft Auto III is a 2001 open world action-adventure video game developed byDMA Design (now Rockstar North) in the United Kingdom, and published by Rockstar Games. It is the first 3D title in the Grand Theft Auto series. It was released in October2001 for the PlayStation 2, May 2002 for Windows, in November 2003 for the Xbox and in November 2010 for OS X. It was made available on Steam on January 4, 2008[5] and on the Mac App Store on August 18, 2011. It was released on iOS and Android on December 15, 2011, and on the PlayStation 3 in September 2012. The game is preceded by Grand Theft Auto 2 and succeeded by Grand Theft Auto: Vice City.
GTA III is set in modern Liberty City, a fictional metropolitan city based on New York City. The game follows the story of a criminal named Claude[a] who was betrayed by his girlfriend in a bank heist and begins to work his way up the crime ladder of the city before confronting her. GTA lll is composed of elements from driving games and third-person shooters.
The game's concept and gameplay, coupled with the use of a 3D game engine for the first time in the series, contributed to Grand Theft Auto III's positive reception upon its release; it became 2001's top-selling video game[6] and is cited as a landmark in video games for its far-reaching influence within the industry.[7] GTA III's success was a significant factor in the series' subsequent popularity; as of 2008, five GTA prequels set before events in GTA III have been released, particularly Grand Theft Auto: Liberty City Stories which revisits GTA III's setting just three years prior. GTA III's violent and sexual content has also been the source of public concern and controversy. According to Metacritic, GTA III and Tony Hawk's Pro Skater 3 both hold an average critic score of 97 out of 100, making them the highest-rated PlayStation 2 games of all time.
Grand Theft Auto III inherits and modifies much of the gameplay mechanics from its predecessors,Grand Theft Auto and Grand Theft Auto 2, combining elements of a third-person shooter and adriving game in a new 3D game engine. The idea of using a 3D game engine in such a genre was however not new: the first game to combine elements of action, shooting, and driving various vehicles in a sandbox-style 3D world was Hunter, released in 1991 for the Commodore Amiga andAtari ST home computers.[11][12] The first developed by DMA Design was Body Harvest (1998), for the Nintendo 64. Publicly debuted in 1995 at Nintendo's SpaceWorld video game trade show, Body Harvest was revolutionary for its time, but despite above average reviews,[13] the game sold poorly.[14] GTA III takes the gameplay elements of Body Harvest and combines them with the GTAseries' open-ended game design to create a level of freedom and detail that was unprecedented in 2001.[15]
On foot, the player's character has the additional ability to sprint (but is incapable of swimming), as well as use weapons and perform basic hand to hand combat; he is also capable of driving a variety of vehicles, (with the addition ofwatercraft and a fixed-wing aircraft).[16]
Criminal offenses, such as carjacking, murder and theft will result in increasing levels of resistance from the authorities. If the player's "wanted" level reaches certain levels, the police, FBI, and army will respond accordingly.[17] When the player character collapses from his injuries or is arrested, he will re-spawn at a local hospital or police station respectively, at the expense of losing all weapons and armor and an amount of money for medical expenses or bribes. While this is similar to previous Grand Theft Auto games, the player character is essentially offered unlimited "lives," as opposed to the limited number of lives in GTA1 andGTA2. This allows the player character to "die" as many times as she/he pleases, and render it impossible to indefinitely lose in the game.
A major feature in GTA III's predecessors that allowed the player to obtain cash by committing petty crimes has been downplayed in GTA III, encompassing only car ramming, vehicle destruction and pedestrian killing. The amount of money in the player's possession is no longer a requirement to unlock new areas in GTA III. There are only two exceptions to this, which require the player to have a certain amount of money. Instead, the completion of missions and unfolding of the game's storyline are now responsible for this role. Additionally, the player is allowed to return to all unlocked areas of the city. However, as new areas open up, access to other, previously available areas becomes more dangerous or difficult, due to hostilities from enemy gangs.
The interface of the game has been significantly overhauled. The player-centered compass is replaced by a separate mini-map that also displays a map of the city and key locations (safe houses and contact points) or targets. Armour and health levels are now indicated in numbers, and a 24-hour clock is added. Gang behavior is no longer dictated by "respect" meters used in GTA2; instead, the player character's progress through the story affects his view in the "eyes" of gang members. As the player completes missions for different gangs, rival gang members will come to recognize the character and subsequently shoot on sight.
Whereas multiplayer modes from previous GTA titles allowed players to connect through a computer network and play the game with others, GTA III was the first computer game title to only ship with a single player game mode. As a result, third-party modificationswere developed that re-extended the game with the absent network functionality through manipulation of the game's memory. One of these modifications became known as Multi Theft Auto and was developed alongside this title and future GTA successors.
Minimum System Requirements:
Pentium III 450 CPU
96MB RAM
16MB Direct3D Video Card
Fully DirectX compatible Sound Card
8X CD-Rom
500MB free hard disk space
Win 98/ME/2000/XP
Direct X 8.1
Recommended System Requirements
700 mhz CPU
128MB RAM
32MB Direct3D Video Card
Fully DirectX compatible Sound Card
8X CD-Rom
500MB free hard disk space
Win 98/ME/2000/XP
Direct X 8.1
Windows NT (any version)
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