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Sunday, 20 October 2013

Army Men 2






Army Men 2, released in 1999 is the second game in the long running Army Men video game franchise from The 3DO Company and a direct sequel to 1998s Army Men. The game differs from the first one in that it has battles in both the "real world" and the "plastic world." It is also the first to introduce the concept of portals between our world and their world. A topic that was expanded on in later games.
The game begins with Sarge and a small squad in the kitchen. After they fight their way across the kitchen counter, they find a portal and end up back in the plastic world. The game then continues through a forested, hilly land which includes a radio installation, a tank factory, and an airfield. (These all appear to be in the same area of the plastic world.) In the airfield Sarge has to rendezvous with an older soldier and save a blue spy from tan forces.
The next stage in the game involves Sarge finding a missing colonel in a tropical area. There, he finds that soldiers from all four armies have banded together in what is called "the Cult". Later it is revealed that colonel has gone mad and is the leader of this cult. He escapes through a portal and is followed by Sarge into the front yard of somebody's house. It was there that Sarge faced suicide bombers, roaches, and various members of the cult; eventually, Sarge had to take out the colonel himself.
The next four levels involve a fight against scientists who work for the Tan Army. It starts in a tropical area where Sarge again finds the old man and engages in a battle against zombies (which are created by the infamous Insane Grey Doctor, Dr. Madd). There Sarge has to destroy the generators which are necessary to keep the zombie mold factory running. Next Sarge finds himself in a desert where he must take out other scientists. He then goes through another portal which takes him to a hobby table in a garage. There he must stop several scientists from escaping back into the plastic world. He goes through a portal and emerges in what appears to be a tan base. A forested, middle-of-nowhere type of place, it is the epitome of the levels involving the enemy scientists. Here there are zombies, suicide bombers, and another set of scientists that have to be assassinated









SYSTEM REQUIREMENTS
MINIMUM PC REQUIREMENTS
MINIMUM
Windows 95/98
Pentium 90 MHz Processor
16MB RAM
150MB Hard Disk Space
DirectX 6 compatible Sound Card
DirectX 6 compatible Video Card
Keyboard
Mouse
RECOMMENDED
Pentium 133MHz Processor
32MB RAM

MULTIPLAYER SYSTEM REQUIREMENTS

MINIMUM
Pentium
8MB RAM
14.4 Kbps Modem
RECOMMENDED
16MB RAM
28.8 Kbps Modem






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