Need for Speed II, released in Japan as Over Drivin' II, is a racing video gamereleased in 1997. It is a part of the Need for Speed series and is the second game in the series, following Road & Track Presents: The Need for Speed.
Like its predecessor, Need for Speed II allows players to race exotic cars, either against computer-controlled opponents or human opponents via a LAN, modem or serial connection. There are three distinct gameplay modes:
- Single Race is largely carried over from the previous game, in which a player simply chooses a car and a course and completes a single race. The player can customize both the number and type of opponents as well as the number of laps to be completed.
- Tournament is also carried over from The Need for Speed, in which the player must complete a series of races successfully to unlock a bonus car.
- Knockout is a new type of tournament to the series. It consists of a series of 2-lap races with 8 opponents; the last-place finisher at the end of each race is eliminated from the competition. Successfully completing an entire Knockout (being the last surviving racer) unlocks a bonus track.
A total of 9 cars are available to race:
- Ferrari F50
- Ford GT90
- Isdera Commendatore 112i
- Italdesign Cala
- Jaguar XJ220
- Lotus Esprit V8
- Lotus GT1
- McLaren F1
- Ford Indigo (initially unavailable; becomes unlocked upon winning a tournament series)
The cars can be raced on seven different courses. Unlike The Need for Speed, which featured a mix of both point-to-point and circuit courses, Need for Speed II features circuit courses only. Each track's scenery is inspired by real-life locations around the world:
- Mediterrano (Greece)
- Mystic Peaks (Nepal)
- North Country (Northern Europe, Germany)
- Outback (Australia)
- Pacific Spirit (Canada)
- Proving Grounds (Norway)
- Monolithic Studios (Hollywood, California) (Not available at the start of the game; becomes unlocked upon winning a Knockout series)[1]
- Last Resort (Mexico) (Only available for the Special Edition version.)
Unlike the previous game's tracks, which were realistically-rendered generic locales, Need for Speed II's tracks mix real-world landmarks with elements of fantasy, in a somewhat similar fashion to the Cruis'n series of arcade games. For example, the Outback course has the player racing from the Sydney Harbour Bridge and the Sydney Opera House to the rural Australian Outback and back again in a matter of minutes.
Need for Speed II also introduced several new elements to the game. For the first time, players could customize the color of each car; additionally, a basic tuner allowed players to adjust each car's performance elements, including gear ratios, tires, and spoilers. UnlikeThe Need for Speed, however, Need for Speed II did not feature any police chases.
90 MHz Pentium Class processor (Intel, Cyrix 6x86)
16 MB RAM
Windows® 95
Direct X 5.0 (included on game CD)
Quad speed CD-ROM drive (600KB/second transfer rate)
Hi Color (65,535 color) capable 1 MB PCI video card with DirectDraw 5.0 compatible driver
Hard Disk -- 10 MB plus space for save games (additional space required for DirectX 5.0 installation)
Keyboard and Monitor
Optional joystick or mouse
Optional Sound Card with DirectX compatible sound driver
Recommended Configuration
Pentium 166 MHz or higher processor
3Dfx graphics accelerator card
Hard Disk -- 80 MB plus space for save games (additional space required for DirectX 5.0 installation)
Mouse
DirectX-compatible Digital/Analog joystick, game pad, steering wheel and/or pedals OR DirectX-compatible Force Feedback joystick or steering wheel.
This product now supports 3Dfx (Glide). Click here for more info.
Network 2-8 players
Pentium 133 MHz CPU or faster
IPX compliant network
1 CD per network game
2 player modem
Windows® 95 supported 14400bps or faster modem
High speed serial port (16550 UART)
2 player serial play
Null modem cable
High speed serial port (16550 UART)
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