The first re-release was the Dual Shock Ver., which incorporated support for the vibration and analog control functions of the PlayStation's DualShock controller. Other additions include a new unlockable minigame called "Extreme Battle", and a "Rookie" mode that enables the player to start the main story with a powerful weapon that features infinite ammunition. The August 1998 original Japanese release of the Dual Shock Ver. contained a "U.S.A. Version" mode based on the higher difficulty level of Resident Evil 2's Western versions.
In 1995,[33] general manager of CAPCOM Planning Room 3, Yoshiki Okamoto, fielded an idea for another game known as Biohazard Dash, set three years after the events of the first game and centered in and around the destroyed Spencer Mansion (the setting of the original), featuring two new characters who would be fighting against plant-like creatures. However, this idea was soon scrapped in favor of Biohazard 2, a full-blown sequel set in Raccoon City. The reason was that it would have taken too long to develop, which would have pushed back the planned release date of the sequel. As such, the idea was abandoned
Resident Evil 2, known as Biohazard 2 (バイオハザード2 Baiohazādo Tsū?) in Japan, is a survival horror video game originally released for the PlayStation in 1998. Developed by Capcom as the second installment in the Resident Evil series, its story takes place two months after the events of the first game, Resident Evil. It is set in Raccoon City, an American community whose residents have been transformed into zombies by the T-virus, a biological weapon developed by the pharmaceutical company Umbrella. In their escape from the city, the two protagonists, Leon S. Kennedy and Claire Redfield, encounter other survivors, and are confronted by William Birkin, the mutated creator of the G-virus, a more powerful variation of the T-virus.
The gameplay of Resident Evil 2 focuses on exploration, puzzle solving and combat, and features typical survival horror elements such as limited saves and ammunition. The game's main difference from its predecessor is the "Zapping System", which provides each player character with unique storylines and obstacles. Developed by a team of 40–50 people over the course of one year and nine months, Resident Evil 2 was directed by Hideki Kamiya and produced by Shinji Mikami. The initial version of the game, commonly referred to as Resident Evil 1.5, differed drastically from the released product and was scrapped at a development stage of 60–80%, after being deemed "dull and boring" by the producer. The resulting redesign introduced different settings and a more cinematic story presentation, supported by a soundtrack that employs "desperation" as an underlying theme.
Resident Evil 2 was critically acclaimed by critics, who praised its atmosphere, setting, graphics and audio. Its controls, voice acting and inventory system were criticized, however, and certain reviewers disliked its puzzles. The game has become a million-seller, and is the franchise's most successful title on a single platform. Years after its first release, Resident Evil 2 was included in several lists of the 100 best games. Following its initial success on the PlayStation, it was ported to Microsoft Windows, the Nintendo 64, Dreamcast and Nintendo GameCube, and was released as a modified 2.5D version for the Game.com handheld. The story of Resident Evil 2 was retold and built upon in several later games, and has been adapted into a variety of licensed works.
As a survival horror title, Resident Evil 2 features the same basic gameplay mechanics as its predecessor, Resident Evil. The player explores a fictional midwestern city while solving puzzles and fighting monsters.[3] The game's two protagonists may be equipped with firearms, but limited ammunition adds a tactical element to weapon use.
On the status screen, the player can check the condition of the protagonists, use medicine to heal their wounds, and assign weapons
The characters' current health can also be determined by their posture and movement speed. For example, a character will hold their stomach in pain if wounded (Caution yellow/orange), and will limp slowly if on the verge of death (Danger red)
The protagonists may carry a limited number of items, and must store others in boxes (Item Box) placed throughout the game, where they may later be retrieved."Side Packs" to increase item carrying capacity are included
Recommended Requirements
Pentium III
Athlon MP
GD CPU hardware score: 2
Login
GeForce 2 MX 100/200 32MB
Rage 128 Ultra 16MB
GD GPU hardware score: 1
Login
128 MB GD RAM hardware score: 1
DX 8
128 M
No comments:
Post a Comment