Tony Hawk's Pro Skater 4 is the fourth game in Tony Hawk's series. It was developed by Neversoft and was published in 2002 by Activision for the GameCube, Xbox, PlayStation, PlayStation 2 and Game Boy Advance. In 2003 it was published for Mac OS X and Microsoft Windows.
This game is the last of the Tony Hawk's video game series to be flanked with the Pro Skater name, since Tony Hawk's Underground (2003) overhauled the imagery of the franchise. However, Underground and other titles reused a large number of Tony Hawk's Pro Skater 4's elements.
Tony Hawk's Pro Skater 4 is a departure from the previous three games' Career mode, in which the player had a set amount of time in order to find and complete goals. 4 instead featured a Career mode more similar to Free-skate mode, in which there was no time limit to explore the level, the goals are usually offered to the player to attempt by characters found in the level. This Career mode would be later seen as the Story modes of Tony Hawk's Underground series, American Wasteland, Project 8 and Proving Ground.
The game builds on the success of the gameplay in the previous games in the series. All of the combos from the previous game make an appearance, as well as some new tricks that can be performed to better navigate parks and areas. New to the game is the spine transfer, in which the player can press the shoulder button to transfer between connecting quarterpipes, or otherwise self-right themselves to exit quarter-pipes or prevent bailing should they fly off them. The game also features skitching, which lets skaters hang off the back of moving vehicles.
The "hidden combos" for turning some tricks into slight variations in Tony Hawk's Pro Skater 3 turned into a standard feature, albeit not as advanced as the system would turn out in the next game in the series, where it was finalized. Also included was the ability to do grind and lip extensions by tapping a direction and grind while grinding or lipping, which can also grant the player bigger combos as they can do a grind extension into a special move, for example. As with trick extensions, this would be standard in the next game in the series where it was much simpler to do. The game is also the only one in the series where the player does not have to buy tricks. Instead, the basic trick-set the player gets is allocated depending on what type of move set the player defines for their character.
There are also three characters that you have to buy in the game. They are: Jango Fett from Star Wars, Eddie the Head, the ubiquitous mascot of the heavy metal band Iron Maiden, and Mike Vallely who is a professional pro skater and wrestler.
The game received critical acclaim from critics. IGN gave the Xbox version a 9/10, stating that "Tony Hawk is by far the best skateboarding title around and head and shoulders above its 'me-too' competition."[4] The PlayStation 2 version received the highest score from IGN, with a 9.3/10, commenting that though the graphics haven't change from its predecessor, the maps are much larger than in Pro Skater 3, along with praising the increased difficulty.
SYSTEM REQUIREMENTS | |
MINIMUM PC REQUIREMENTS | |
Windows 95/98/ME/2000/XP | |
Pentium III 800MHz Processor | |
256MB RAM | |
32MB GeForce 2 or Radeon Class Video Card | |
700MB Hard Disk Space | |
DirectX 8.1 | |
MINIMUM MAC REQUIREMENTS | |
Mac OS X 10.1.2 | |
Power Mac G4, iMac G4, eMac or PowerBook G4 733MHz Processor | |
256MB RAM | |
700MB Hard Disk Space | |
32MB GeForce or Radeon Class Video Card | |
MULTIPLAYER SYSTEM REQUIREMENTS | |
TCP/IP compatible Internet or Network | |
56Kbps Internet Connection |
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